Foundational to this approach is the need to cross from the Unreal C++ boundary into the C# DLL code. This boundary is inherently risky as it lacks much of the standard safety checks we normally rely on in managed code.
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Technically, Linux ID is built around decentralized identifiers (DIDs). This is a W3C‑style mechanism for creating globally unique IDs and attaching public keys and service endpoints to them. Developers create DIDs, potentially using existing Curve25519‑based keys from today's PGP world, and publish DID documents via secure channels such as HTTPS‑based "did:web" endpoints that expose their public key infrastructure and where to send encrypted messages.